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Abstract Topic: Research and Development in Engineering Education

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ANALYSIS OF THE IMPORTANT ROLE OF COMPETENCY OF BUSINESS ENTERPRISES IN THE INDUSTRIAL WORK PRACTICE IN ERA 4.0
Marniati, Setya Chendra Wibawa

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Corresponding Author
Marniati Marniati

Institutions
Universitas Negeri Surabaya

Abstract
The objective of this study to measure the effectiveness of the implementation of fieldwork in the industry in terms of the variables of entrepreneurship education, and practical industry activities. This research uses quantitative, research subjects are 80 undergraduate students in Fashion Management discussing Field Work Practice in Industry. The method of data collection uses a questionnaire with a Likert scale model of five alternative answers and documentation. The data analysis technique used is the T-Test and Explanation Factor Analysis. The instrument validity test uses the Product Moment contention coefficient from Pearson, while the instrument reliability test uses the Alpha Cronbach value. The findings of the study are (1) industrial work practices in individual business units (boutique, home mode, and fashion) are more effective, compared to institutionalized business units (institutions: special, design courses, and business confection) (2) entrepreneurship education has a very high effectiveness, proven to make students have to make an effort to make preparations, students become more creative and innovative in developing information technology in making designs with Computer-Aided Design (CAD), students who are more courageous in their work (trying to) deliver productive practice materials , students are more assertive in practicing Production (risk), (3) Study Programs, Industry, Lecturers, and students, benefiting from effective Field Work Practices in Industry

Keywords
production, entrepreneurship education, fashion study program, cad

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/PmYdJxLCpRnE


Application of Animation Video to Improve Student Learning Outcomes in Estimating Construction Costs
Rahmatunnida , R. R. Tjahyani Busono , Adi Ardiansyah

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Corresponding Author
Rahma tunnida

Institutions
Indonesia University of Education (UPI)
Dr. Setiabudi street No.229, Isola, Sukasari, Bandung, Jawa Barat 40154

Abstract
his research was conducted to improve student learning outcomes in Estimated Construction Costs at SMK Negeri 2 Garut which is still low. The low student learning outcomes may be caused by the learning process that always used static visual learning media. Thus, in this study dynamic visual application in the form of animated video is considered to be able to provide a more concrete understanding to students when compared to static visuals. The research method used in this study was the R&D method with quantitative approach, one group pretest-posttest pre-experiment. The results showed that the animation video was valid with a validation value of 88.33% by the content expert and 97.92% by the media expert that falls under very valid criteria and could be used without revision. In addition, the response of 6 students during a small-scale trial was 82.41% that falls under very good criteria. In the large-scale trial phase with 30 respondents, the animated videos application get an average score of 80.61% that falls under very good criteria. However, student- learning outcomes after the implementation of animated videos application have enhanced, which are classified as low criteria. This can be seen from the value of N-Gain produced which is equal to 0.1

Keywords
Keywords: Instructional Media, Animated Video, Student Learning Outcome

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/Df9wVUH4QNhy


APPLICATION OF ZEN PROGRAMMABLE RELAY TYPE PLC TO IMPROVE STUDENT LEARNING OUTCOMES OF ELECTRO ENGINEERING
P.W. Rusimamto, Munoto, M. Samani, E. Titik Winanti, Euis Ismayati, F.A. Isnanda

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Corresponding Author
Puput Wanarti Rusimamto

Institutions
Universitas Negeri Surabaya

Abstract
This research is a research development that aims to produce modules and ZEN Programmable Relay application trainers that are applied to students majoring in Electrical Engineering, State University of Surabaya. The method used is to use the development of the four D model. The development process carried out there are 4 stages namely define, design, develop, and assess, but in this study only reached stage D to 3. The subjects of this study were students of the 2016 Electrical Engineering Education Undergraduate Program in Surabaya State University who programed PLC courses. The results of this study are in the form of validator ratings of modules with an average value of 3.031, which means good value and proper use, and the results of student questionnaire responses about the format of 78.83%, 78.33% concept, 77.6% language, and picture 75%, and from the results of performance tests on each Learning Activity (KB) get a total score of 95 on KB 2 and KB 3, for KB 4 and KB 5 of 90. Based on these results it can be concluded that the Module and Trainer of PLC ZEN Programmable Relay Application categorized as good and can be used as a reference for PLC courses.

Keywords
module, trainer, PLC application, ZEN programmable relay, Unesa Electrical Engineering students.

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/eFY7unhp6DBZ


Blended Learning: Experimental Study for Drawing 2 Dimensional Objects
Yusep Sukrawan (a*), Dedi Rohendi (a), Aditia Rachman (a), Soemarto (b), Mumu Komaro (a)

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Corresponding Author
Yusep Sukrawan

Institutions
(a) Department of Mechanical Engineering Education
Faculty of Technology and Vocational Education
Universitas Pendidikan Indonesia
(b) Departement of Electrical Engineering education
Faculty of Technology and Vocational Education
Universitas Pendidikan Indonesia
*yusepsukrawan[at]upi.edu

Abstract
CAD and Automotive Drawings are courses that utilize AutoCAD software technology to create object drawings in the automotive field. The learning process of CAD and Automotive Drawing courses is currently not as expected, where the learning process is less interactive, less collaborative, and is lecture centered. In this research, a blended learning model is used that combines the direct learning and e-learning models. This study aims to describe the application of the blended learning model, so that learning outcomes and student responses can be identified after learning is applied. This research method is Quasi Experimental Design with Equivalent Time Series. The research sample consisted of 29 students of Mechanical Engineering Education DPTM FPTK UPI 2017 Force taken with the Purposive Sampling approach. The results obtained showed that the average learning outcomes of students at each stage always increased. At stage 1 that is 75.17 (predicate C-), at stage 2 it is 80.07 (predicate B), and at stage 3 it is 91.17 (predicate A-). The improvement in learning outcomes is indicated by the maximum n-gain value in stage 3 which reaches 0.83 (high criteria). Overall response of students, students feel very happy with the application of the blended learning model and enjoy the learning process, where motivation, interest, and awareness of student learning also increases after the blended learning model is applied to CAD courses and Automotive Drawings.

Keywords
CAD and Automotive Drawing, blended learning, learning outcomes

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/h27vHV9EMU4k


BUILDING GRADUATES CAPACITY THROUGH THE DEVELOPMENT OF PROFESSIONAL CERTIFICATION
Aam Hamdani, Lilis Widaningsih, Elih Mulyana, Heni Mulyani

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Corresponding Author
Aam Hamdani

Institutions
UNIVERSITAS PENDIDIKAN INDONESIA

Abstract
One of the challenges in the workforce and industry for educational institutions is the recognition of competency of graduates who have competitiveness. Certification of expertise is a prerequisite that can demonstrate the capacity and competencies of graduates who will enter the workforce. This paper aims to analyze the direction of developing professional certification to build the capacity of highly competitive graduates. The method used is descriptive qualitative, data collection through direct observation, semi-structured interviews, documentation, and Focus Group Discussion. Data analysis techniques used are domain analysis, taxonomic, componential analysis, and theme analysis as a process of interpretation, by thoroughly describing and displaying the meaning of the objects that are the focus of research. The results show that to increase capacity, graduates must be equipped with competencies that are tested and certified in accordance with their scientific and professional fields through competency testing of students by professional certification bodies at universities. Capacity building is carried out through a tiered process designed in an integrated learning curriculum with the needs of specific expertise competencies according to the Indonesian National Competency Framework (KKNI). Higher education through the Professional Certification Institute (LSP1) can become an independent institution that serves the assessment/competency test for students.

Keywords
graduates capacity, certification body, professional certification

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/RT3pWAz9Nv78


Development of Authentic Assessments Maintenance Motorcycle Chassis System
Niar Rosmaliana Rusalam, Soemarto, Wahid Munawar

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Corresponding Author
Niar Rosmaliana Rusalam

Institutions
Technology and Vocational Education Study Program, School of Postgraduate
Unoversitas Pendidikan Indonesia
Bandung, Indonesia
niarrosmaliana[at]upi.edu

Abstract
The development of transportation in the 4.0 industry is growing rapidly, especially the development of automotive transportation. One of the developing automotive transportation is a motorcycle. motorcycle has several systems, one system on a motorcycle transportation, namely: the chassis system. The chassis system (frame) on a vehicle is one of the most important components in a vehicle. Simple maintenance can be one of the causes of damage or corrosion of the framework of the chassis system. How to properly care for a motorcycle can be obtained through training or learning. Training and learning can be obtained by attending a vocational school majoring in Motorcycle Business Engineering. The Department of Motorcycle Business Engineering provides learning in various fields of both maintenance and repair. Learning in schools can not be separated from the grading system so it needs an appropriate grading system. One of the assessments that are suitable for learning the care of the chassis system is authentic assessment. Authentic assessment in schools needs to be developed so that graduates can meet the demands of the business world and the industrial world. Authentic assessment is an assessment of real of cognitive, psychomotor and affective aspects. The development of authentic assessment of the care of the chassis system through stages: the preparation of a grid of questions that are adjusted to competence in the cognitive aspects, the preparation of worksheets and assessment rubrics on the psychomotor aspects. Research on the development of an authentic assessment of the periodic maintenance of the chassis system produces 28 questions for cognitive aspects with a reliability value of 0.91, and produces 26 work steps of psychomotor aspects with a reliability value of 0.76.

Keywords
maintance motor cycle, authentic assessment, cognitive aspect, and psychomotor aspects.

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/4LGFZ8A9jMgm


Development of Learning Media Blog Assisted By Quizstar to Improve Critical Thinking Ability of College Students in Electrical Measurement
Ridwan (a*), Aaltje D C Wajong (b), Djami Olii (b)

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Corresponding Author
Ridwan Ridwan

Institutions
a) Electrical Engineering Education of Universitas Negeri Manado Jalan Tondano, Kabupaten Minahasa 95618, Indonesia
*ridwan[at]unima.ac.id
b) Faculty Engineering of Lecturer Electrical Engineering Education of Universitas Negeri Manado Jalan Tondano, Kabupaten Minahasa 95618, Indonesia

Abstract
This study aims to: (1) development quizstar-assisted blog learning media on electrical measurement college students, especially semiconductor material and basic logic gates, (2) analyze the quality of quizstar-assisted blog learning media on electrical measurement college students, and (3) test the effectiveness of blog learning media quizstar-assisted to improve the critical thinking ability of electrical measurement college students. This research is included in the research and development of the ADDIE model with data collection techniques, namely a questionnaire to see the satisfaction of lecturers and college students in using quizstar-assisted blog learning media and college students critical thinking ability. The test subjects in this study included the 3rd semester college students majoring in electrical engineering education. The results showed that (1) the development of quizstar-assisted blog learning media on electrical measurement college students in accordance with the development procedures, (2) the quality evaluation of quizstar-assisted blog learning media on electrical measurement college students on average lecturer respondents received excellent categories and student satisfaction in the category agree, and (3) in general the results of blog learning media are effective for improving college students critical thinking ability in electricity measurement courses

Keywords
Blog, quizstar, critical thinking ability, electrical measurement

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/rNaZcyDuLpCx


DEVELOPMENT OF MOBILE MEDIA LEARNING BASED ON ANDROID FOR DIGITAL LITERACY KNOW ON SUBJECTS PRODUCTION OF PROCESSING PLANTS AND HERBAL COMMODITIES AT THE SMK LEVEL
Nerissa Arviani Hartoyo, Sri Handayani, Mustika Nuramalia Handayani

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Corresponding Author
Nerissa Arviani Hartoyo

Institutions
Universitas Pendidikan Indonesia

Abstract
The objectives of this study are: (1) To develop an android-based mobile learning media on subjects of trade and herbal contract making, so that it becomes a learning media that can be applied to the learning process, (2) Knowing the feasibility of learning media on Android-based mobile learning subjects investment and herbal preparations to be applied as learning media at the Vocational School level and (3) Knowing digital student literacy using android-based mobile learning learning media as a learning resource. This research is a study using the ADDIE model. Analyze is the initial stage to analyze the problems that exist in learning. Design is the stage for designing android-based learning media mobile learning and data collection instruments. Development is the stage to realize the product being developed. Implementation is the stage of learning media testing developed for students. Evaluation is the final stage in product manufacturing and the final revision is carried out. Based on the results of the validation, the learning media developed were declared "Very Eligible" and most of the students strongly agreed on Android-based mobile learning as a learning medium. After the android-based learning media mobile learning has been declared feasible, then it is used during learning to find out the digital literacy of the students. At this stage, use the One Shot Case Study method. Based on the results obtained, the digital literacy of students is already in the "High" category.

Keywords
mobile learning, digital literacy

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/q8NauGYLxW74


EVALUATION OF RSG-GAS RESEACRH REACTOR OPERATING SAFETY ANALYSIS REPORT FOR 32 YEARS OF OPERATION
Tukiran S a), Surian P a), Lily S a), Purwadi b).

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Corresponding Author
Tukiran. Surbakti

Institutions
a)Staf BFTR-PTKRN-Batan
komplek Puspiptek GB 80 Tangerang Selatan
15342 Banten. Indonesia.

b) Staf Bidang operasi reaktor-PRSG-Batan
komplek pusiptek GB 30 Tangerang Selatan
15342 Banten. Indonesia

Abstract
The RSG-GAS reactor has entered its 32th year since first operating in 1987. For this reason, it is necessary to conduct a periodic safety review of all aspects of reactor operation in order to be able to provide sufficient data for decision makers as a material to put in place future operational plan policies, especially in order to ensure the safety of further operations up to the its designed age limit as well as to meet the provisions in the Regulations Head of BAPETEN N0. 2/2011, which requires to verify reactor safety at least in every 10 years. The purpose of this study was to determine the performance of the RSG-GAS reactor safety system which includes nuclear, thermo-hydraulics and radiation aspects, during the reactors 32 years of operation. Evaluation is carried out by collecting all reactor operating data for 32 years and then comparing with the limits and safety requirements of the reactor operation. Evaluation results indicate that the reactor is operating safely. During normal operation, the safety parameters are below the operating safety limits. In the event of failure and interruption of operation, the reactor protection system works well by turning off the reactor. The reactor can be operated for radio-isotope production and target irradiations for 32 years.

Keywords
reactor safety, RSG-GAS reactor, research reactor, safety analysis report

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/jDmW2LbYh9kA


Feasibility and Prospective Analysis of Logistics Engineering Study Program as The Demands of The Digital Business Era
Rina Marina Masri (a*), Iskandar Muda Purwaamijaya (a) and Btari Mariska Purwaamijaya (b)

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Corresponding Author
Rina Marina Masri

Institutions
(a) Civil engineering department, Faculty of Technology and Vocational Education, Indonesia University of Education, West Java, Indonesia.
* rinamasri[at]upi.edu

(b) Digital Business Study Program, Tasikmalaya Campus, Indonesia University of Education,West Java, Indonesia.

Abstract
The rapid development of information and communication technology will deliver the public to the changing era, including in the business industry. The global community is currently in a transition towards digital society which is characterized by intensive use of science, technology and humanities, integrated infrastructure that demands human resources to be able to creative and innovative in order to face the demands in the digital business era. The existence of these changes affect global trends in logistics business practices in the industry, including by the movement towards free markets and regional cooperation to expand markets. Market expectations also change as global competition in products and services pushes for higher standards, lower costs and increasingly diverse choices of customers in the market. Research is needed with a comprehensive qualitative approach, mechanism, and exploration of needs to be anticipated by university to become a center of excellence and contribute to the real world by producing human resources that have strong character and integrity accompanied by the ability to innovate and utilize their digital knowledge to be able to work and win competitions in the global business industry, both as practitioners and academics, one of them is by opening a logistics engineering study program by focusing on e-logistics that suits market needs.

Keywords
logistic engineering, education, digital business, innovation

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/ngFWc2kCJXj4


Implementation of Learning Instrument Based on Lumion Animation Video to Improve Student Learning Outcome in Building Construction and Utility Course in SMKN 2 Garut
Firman Setiawan, Tjahyani Busono, Suhandy Siswoyo

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Corresponding Author
Firman Setiawan

Institutions
Departement of Architectural Engineering Education, Faculty of Technology and Vocational Education, Indonesia University of Education

Abstract
Learning Instrument based on animation video is an intermediary tool that may display certain object replica in form of moving animation. The use of properties in learning may stimulate visual of student to work actively absorbing whole material presented. The problems happened continuously on students of XI class in SMKN 2 Garut that do not comprehend the material optimally. The lecture and slide presentation method of learning that still rely on hearing sense tend to be outmoded. As a result, the instrument development is needed in order to overcome with the problems. The development of learning instrument based on animation video goals to improve student comprehension in basic competencies of bathroom/toilet detailed drawing, so that improve the learning outcome. The method used is Borg and Gall research and development method. The result is in form of instrument appropriateness that may be measured by the validation of instrument and material expert. The results are 88.75% for instrument and 92.50% for material in which is in category of “very descent”. Further, the usage test was conducted to find out the student response and outcome. The response shows that 24 students claimed “very agree” with an average percentage of 80.68%. Meanwhile, the average score of students- outcome increased from 39.58 to 77.73. In conclusion, the usage test resulted gain index of 0.63 in improvement score of “Medium” range category.

Keywords
Learning Instrument of Animation Video, Research and Development Method of Student Response, Learning Outcome.

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/nFyLCNPVBKZG


IMPROVING KNOWLEDGE REGARDING SELF-HYGIENE BY WATCHING VIDEO OF HEALTHY LIFESTYLE: A STUDY ON GROUP B KINDERGARTEN STUDENTS
Nur Riska (a*), Myrnawati Crie Handini (b), Moch Asmawi (b)

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Corresponding Author
Nur Riska

Institutions
a,b) Post graduate, State University of Jakarta
jalan rawamangun muka, Jakarta Timur, Indonesia

Abstract
Nutrition education for children is essential as the process determines children-s diet preferences and health in the future. Some life-threatening situations, such as malnutrition, poor access to clean water, and lack of clean sanitation have emphasized the necessity of teaching self-hygiene from early ages. Nutrition education correlates closely with the use of learning media. Such media, e.g., learning video, plays a major role in early childhood education as it helps teachers meet the learning objectives. The objective of the present study is twofold: it is to develop learning video in teaching self-hygiene for group B kindergarten students. It also is intended to examine the effectiveness of the video. Employing a development model by J. Moonen, this research and development study relied on observation, interview, and questionnaire. T test was also used to analyze the results of the students- pre- and post-test. The result shows that the average score of pre- and post-test reaches 23.36 and 33.86 respectively, meaning that there is an increase in the score. Further, the result of the hypothesis testing proves that t count (15.37) > t table (2.05). Considering these findings, the use of video is significant to the improvement of the students- knowledge regarding self-hygiene.

Keywords
Improvement; knowledge; self-hygiene; evaluation; learning video

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/jPKx47Z6CcLy


Instructional package of STEM education in English subject for Primary 6 (Grade 6) students
K Chavina and S Thosporn

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Corresponding Author
Thosporn Sangsawang

Institutions
Department of Educational Technology and Communication, Faculty of Technical Education, Rajamangala University of Technology Thanyaburi, Pathumthani 12110, Thailand

Abstract
The objectives of this study were to 1) determine the efficiency of instructional package of STEM education in English subject for Primary 6 (Grade 6) students 2) compare the achievement before and after learning, and 3) identify satisfaction of the students who learned the instructional package of STEM education in English subject for Primary 6 (Grade 6) students. The samples used in the study were 30 Primary 6(Grade 6) students at Chumchonlertphinitphittayakhom School, No.15, Lumlukka sub-district, Lumlukka district, Pathum Thani province under the Pathum Thani Primary Educational Service Area Office 2, Semester 1 in Academic Year 2018. They derived from purposive sampling. The research instruments were the pre-test, post-test, and the questionnaire on students- satisfaction towards the instructional package of STEM education in English subject for Primary 6 (Grade 6) students. The statistics were percentage, mean, standard deviation, and t-test.The findings revealed that the efficiency of the instructional package of STEM education in English subject for Primary 6 (Grade 6) students was efficiency at 81.33/83.50. It was based on not less than 80/80 criterion standard. The achievement after learning (x ̅ = 25.05, S.D. = 1.92) was significantly higher than before learning (x ̅= 14.00, S.D. = 2.68) at the 0.05 level. The students- satisfaction towards the instructional package of STEM Education in English subject for Primary 6 (Grade 6) students was at a high level (x ̅= 4.09).

Keywords
STEM Education, English

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/FZXwb2z7AjpL


Ionic Liquids in Chemistry Teacher Education: An Interactive Simulation on Their Fundamental Structure-Property Relationships
Ahmad Mudzakir, Liliasari, Hernani, Tuszie Widhiyanti and Arif Sarifudin

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Corresponding Author
Ahmad Mudzakir

Institutions
Department of Chemistry Education, Universitas Pendidikan Indonesia

Abstract
The research was conducted to reconstruct molecular engineering activity for chemistry teacher education through interactive simulations on ionic liquids structure-properties relationships. This activity is aimed to enhance the View of Nature of Science and Technology (VNOST) of the pre-service chemistry teacher. This study refers to the Model of Educational Reconstruction (MER) with three steps: (1) scientists conception study, (2) study of students pre-conceptions, and (3) design and development of learning environments. The instruments used were text analysis form, validation form, interview guidelines, VNOST questionnaire, expert assessment form and the test items available in the interactive simulation program. The questionnaire and interview were conducted to 20 pre-service teacher of the fifth year students. According to the scientific perspective and the results of the validation of learning outcomes, the chemical concepts related to the topic of ionic liquids structure-properties relationships are ionic bonds, inter-molecular interactions, melting points and salt melting processes. The results of the interviews as preconception data indicated that the topic of ionic liquids structure-properties relationships is new to students but some students can relate them to the related chemical concepts after analyzing illustration pictures and animation. The initial understanding of VNOST students is generally in the category of Has Merit and Naïve. All data obtained is used as the basis for the reconstruction of interactive simulations. The results of expert judgement of the simulation in terms of the media obtained a CVR value of 90% and in terms of content of 93%. The results of a small scale trial of the simulation which involved 15 pre-service teachers showed an increase of the number of the pre-service teachers with Realist category of their VNOST. This shows that the reconstructed interactive simulation is feasible to be implemented in learning to build pre-service teachers VNOST.

Keywords
Ionic Liquids, Chemistry Teacher Education, Structure-Property Relationships, Interactive Simulation

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/LWYgpHrT6wXB


Puzzle Game Development as a Learning Media in Learning Outcomes of Building Construction Basics of tenth grade students at SMKN 1 Sumedang
Tisna Abdulah, Lilis Widaningsih, Restu Minggra

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Corresponding Author
Tisna Abdulah

Institutions
Universitas Pendidikan Indonesia

Abstract
The use of learning media in Building Construction Basics subject at SMKN 1 Sumedang were still not varied, it caused student learning outcomes to be not optimal. The researcher made alternative learning media that could encourage students interest in the learning process. This research was aimed to design, find out, and implement learning media in the Basic Competence of Brick Installation Procedures. Learning media designed was puzzle as educational game with problem solving work technique and memory reinforcement. The research and development method was employed in developing the learning media. A purposive sampling technique was conveyed in order to collect the data with the participants of this research were 31 tenth grade students in DPIB 3 class of SMKN 1 Sumedang. This research showed that learning media were suitable to use after being validated by media experts and material experts. The students were more enthusiastic and respond positively to the use of learning media with puzzle games because it could help them to learn independently. The student learning outcomes showed the improvement both before and after using this learning media. Thus the use of puzzle as a learning media were in the good and suitable category as an alternative media that could help the learning process and the students were able to use the puzzle well in the Basics of Building Construction subject at SMKN 1 Sumedang.

Keywords
Learning Media, Puzzle Games, Student Learning Outcomes

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/wVWQmzYMc9nh


Role Playing as Experential Learning Method for Quality Engineering Education
Rahman Dwi Wahyudi (a*). M Arbi Hadiyat (a)

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Corresponding Author
Rahman Dwi Wahyudi

Institutions
Department of Industrial Engineering, University of Surabaya, Jalan Raya Kali Rungkut Surabaya

Abstract
Every learning activity should be well designed so that it can be easily understood and can attract the attention. However, challenges will arise for quantitative courses such as quality engineering (QE). The QE course is quantitative course aimed for engineering system to produce qualified product. This paper will discuss about role playing as learning method for quality engineering courses. Role playing is designed by considering students as a part of Research and Development (R&D) department from food company trying to improve quality of products. Role playing is fully conducted for one semester with integrated activities consisting of teaching, R&D Meeting, market survey, experimentation and presentation. To build atmosphere, the course-s materials are delivered like training. Pudding experiment was chosen to help students to understand types of DoE particulary. In addition, student get the role of R&D such as leaders, surveyors to conduct market research, analysts to determine Critical to Quality which is worth to be controlled. Thus, learning process is conducted with experiential learning method. By using this method, the central tedencies of mark are 77,5 for mean, 78 for median and 84 for mode. Thus, we can draw that students can easily achieve Learning Outcomes in a fascinating way.

Keywords
experential learning, role playing for quality engineering, engineering education

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/y7j29FgfGMQN


THE ASSESSMENT INSTRUMENT PRODUCT OF MACRAME TECHNIQUE IN TEXTILE CRAFT COURSE
Marlina

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Corresponding Author
Marlina, Dr. M.Si Nina

Institutions
Universitas Pendidikan Indonesia
ninamarlina1986[at]gmail.com

Abstract
The assessment instrument product of macrame technique in textile craft courses is an instrument that is arranged systematically to determine product accuracy based on established criteria and indicators. The purpose of this study was to make a assessment instrument for evaluating macrame technique products in textile craft courses that can be used as a reference by educators in assessing student work in the form products of macrame technique. Quantitative research methods with research and development (R&D) models through preliminary study stages, the design products of macrame technique, production and manufacturing of macrame product valuation tools, validation, revision, and analysis. The results of the validation stage products of macrame technique valuation the assessment instrument show that the "Very Eligible" is used, judging by the evaluation given by the evaluation experts and material experts with an average percentage given of 100% of the evaluation experts and 98, 21% of material experts include six indicators, namely types of macrame motifs, function of macrame products, design elements, design principles, use of materials, and completion techniques. The assessment instrument product of macrame technique tha t have been made can be used as a reference in assessing student work in the form product of macrame technique.

Keywords
assessment instrument, product of macrame technique

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/7NAXTdxjrvmu


The development of assessment learning digital electronic at Vocational Secondary School
Luckie Sojow(a*), Nontje M. Sangi (b)

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Corresponding Author
Luckie Sojow

Institutions
Universitas Negeri Manado (a,b)
*luckiesojow[at]unima.ac.id

Abstract
Research of This development has the purpose to produce the device or procedure of valid assessment, reliabel and practical. Instrument of assessment of study result at area of technical digital electronics at SMKs. Method of research and development of involves the sample of teacher and student. While for data tests the activity in laboratory, specified by using technique in random simple sample. Result of assessment of expert that all the instruments told proper to. test of mutiplechoice there are 50 subject of valid test, assess the coefficient of reliability of r11=0,931 very strong, make an level of difficultybe to be gained 1 item difficult, 35 item medium, 14 item easy, discriminating power is gained 3 item bad, 20 item enough, and 25 item good. Assessment by teacher is gained the average of assessment 86,90 % including the very good, assessment by student is gained the average 58,53 % temasuk categorizes the good.

Keywords
development, assessment, digital, elctronic

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/vxVTCMJgR9kn


The Self Learning Activity Packed in Development of the Occupation skill for Children with Multiple Disabilities
S Thosporn

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Corresponding Author
Thosporn Sangsawang

Institutions
Department of Educational Technology and Communication, Faculty of Technical Education, Rajamangala University of Technology Thanyaburi, Pathumthani 12110, Thailand
sthosporn[at]rmutt.ac.th

Abstract
This research aimed to 1) finding the efficiency of the self-learning activity packed in the development of the occupation skill for children with multiple disabilities. 2) achievement test of students skills learning from the learning package. 3) finding the satisfaction of students. The sample groups are deaf 9 students. The tools used the learning package of occupation skill in the basics of occupational and technology for hearing impaired children students, pre-test, post-test, and a satisfaction questionnaire. The statistics used the percentage, the average mean, standard deviation, and t-test for a dependent sample. The research found that the learning package of occupation skill is efficient based on the average criteria equal to 81.25/80.56. The learning coefficient of the student after the study is higher than before the study with the average grade before the study equal to 14.44 and S.D. value equal to 0.88. The average grade after the study equals to 16.11 with S.D. value of 1.05, t-test value before and after the study equal to 17.60, which is different significantly on statistics at the level 0.05 and the satisfaction of the students towards the learning package of occupation skill is in the average of 4.90, considerable level.

Keywords
Development of Occupation skills, self-learning

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/JkEQR6zf79rZ


WOMEN IN ENGINEERING AT VOCATIONAL HIGH SCHOOL
Rifki Ardian Firdaus (1), Ade Gafar Abdullah (*,1,2), Sumarto (*,1,2)

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Corresponding Author
Rifki Ardian Firdaus

Institutions
1Jurusan Pendidikan Teknologi dan Kejuruan, Sekolah Pascasarjana Universitas Pendidikan Indonesia, Bandung, Indonesia
2Jurusan Pendidikan Teknik Elektro, Universitas Pendidikan Indonesia,Bandung Indonesia
*Corresponding Author, e-mail: ade_gaffar[at]upi.edu

Abstract
The purposed of this research was to knowing why in recent years there has been an increase in the number of students who choose to continue their education to a technical vocational high school. The low involvement of women in the field of engineering technology and mathematics caused by a gender gap, the influence of negative stereotypes, culture and character where the engineering field is more intended for men who are masculine and not in accordance with women. The research was conducted by interviewing participants who were randomly selected from female students in vocational high schools. The results showed that the reason of the participant to enter the engineering school because of economic factors with the assumption that graduates from the engineering field worked faster.

Keywords
women, Engineering, vocational high school.

Topic
Research and Development in Engineering Education

Link: https://ifory.id/abstract/jv7RgJXdcxYt


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